Friday, August 7, 2015

"That's not cheating. That's being a game master." ~Monte Cook, The Kobold Guide to Worldbuilding

For many decades, I have read books about strange and far off lands. My bookshelves runneth over with places for my imagination to visit when this world is too hard to endure, where I get to be the hero or better yet, my friends and I get to be the heroes who get to vanquish our enemies, set right the wrongs of villains, and set up a tavern decorated with our spoils of war in the belly of a (not so) dormant volcano.

Over time my gaming group settled comfortably in one setting, by request, we could no longer play some of our favorite games because of the addition of children in our life. Dark and gritty games may be fun, but they aren't something you want to have to explain to a 4 year old. Our children finally reached an age where they wanted to pull up a chair to the gaming table and as if Monte Cook knew we needed an elegant, rules light, storytelling heavy gaming system, he and Shanna Germain created "Numenera".

We instantly fell in love with The Ninth World. The Cypher System is simple to play, each character starts out as a simple sentence - "I am an (adjective) (noun) who (has a focus)." Once the player fills in their adjective, noun, and focus, the pieces of the character sheet fall easily into place and promote imaginative play through storytelling. Our children would regularly ask to play, frequently we would gather around the gaming table more than once a week to visit the far distant future world of The Ninth World. While our work lives have prevented us from gaming as often as we would like, we always know it is there, waiting for us to uncover its next astonishing secret, whether it is a new alien race or a magic flower of time control, I am forever in a place of magic and technology, a wide eyed child taking it all in.

Since 2012 Monte Cook Games has released another setting entitled The Strange, conceived by Bruce Cordell, and a full Cypher System core rule book with rules to help adjust any possible genre to the Cypher System. At the writing of this blog, there is a Kickstarter Campaign running to expand the horizons of The Ninth World. Into the Night, Into the Deep, and Into the Outside will each become a hard back supplement guide to the near space of our solar system, the ocean, and far outer space respectively. While this campaign has already successfully funded in less than 24 hours, there are more stretch goals to be achieved. A novel, artwork, further supplements, and things that only Monte and the MCG people can dream of at this time.

I am in no way compensated for this blog, but I am a member of the Monte Cook Games Asset Team. I have backed the campaign already, and this is far from the first time I have ever sung the praises of Cypher System. I have had people ask me though "What is the best way to get into role playing?" and I always answer with "Numenera", because it is easy to understand and incredibly easy to run. This is an opportunity that only comes along every so often, because now that the campaign has been funded, backing at the right level gets you so much more for your gaming dollar than waiting until afterward and buying the books separately.

Monte Cook has created many worlds and he and his team clearly have many more yet to come, this is our chance to show them that we love the many worlds they have created and help them create more. They are some of the finest game masters there are, please check out their Kickstarter here:

https://www.kickstarter.com/projects/montecookgames/numenera-into-the-ninth-world


Monday, August 3, 2015

GenCon 2015

The sun in Cincinnati is no different than the same day star of Indianapolis, but it does not shine the same here, there are trees and sky, rather than concrete and glass. I slept for 14 hours and probably could sleep a few more, but Golarion waits for no adventurer.
I cannot possibly list everyone I saw and already miss, but I can say this - in 2013 we were somewhat starry eyed novices, ready to swim in the pool.Steve Helt was the 2013 Paizo RPG SuperStar and I didn't even know him beyond the forum. We had a Dream Date with Owen KC Stephens; we had Monte Cook and Shanna Germain sign our Numenera books at the Drive-Thru RPG booth; Andrew ran one of three Numenera "demo" games, which is to say Monte ran a couple of games in "The Smallest Meeting Room Known to Man" in the Marriott and we had a table in the Open Gaming Room that I recruited a handful of players who could not get into aforementioned meeting room to play in and I played a ringer to help get things started; at the Paizo booth, Paizo employees recognized Andrew and it felt weird to be known; we found Neil Spicer and he generously spoke with us, really Andrew, about how to move to the next level for game design; and we waited around/got lost in downtown Indy with the biker rally before finding a crazy bar with David Wilson Brown for the "Numenera Release Party" with what became MCG with Shannaplaying bouncer. We laughed and it was so surreal to be in that space, knowing that it was just the beginning of so many new things for so many people.
We have all come a long way in 2 years, I am happy for each of your achievements and delighted that you have come into my life or grown from being my role models to becoming my friends. Someone asked me if I was easily starstruck and I don't really think that I am, I am more struck by the realization that I was so busy looking at all the starlight shining around me that I missed something, that I was distracted by looking out, I had not looked in. I, too, am made of starlight and with the encouragement of many, I found a way to let my starlight shine. Thank you GenCon 2015 and all the amazing people who were there this year and all the time in between who helped me get to today and beyond.